The The Cinderella Act prohibits children under

The gaming community is believed to bemade up of 1.2 billion players worldwide. This has caused concern over thepossibility of gamers becoming addicted to video games. In 2011, the KoreanCongress passed a law known as the Cinderella Act making internet addiction inthe same category as drugs and alcohol. The Cinderella Act prohibits childrenunder 16 from accessing the internet after midnight. The Korean Congress can dothis by utilizing their citizen’snational identification numbers that are required to access the web. Gamersfound political representation in congressman Byung Jun Hun.

He led a campaignthat represented gamers against the Cinderella Act. Despite their efforts 25%of gamers will be sent to rehabilitation facilities sponsored by thegovernment. These facilities have been documented implementing magnetic shocktherapy to “cure” their patients. Matt Shea the host of a VICE documentary describedit as if someone struck his bones with a tuning fork.

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Dr. Lee Jae Won aneuropsychiatrist stated that “teenagers are more vulnerable to the dangers,and the chances of addiction are much higher.” The final stage of treatment involvesthe patient watching a series of video games to determine how long “they canendure without getting the urge to game.

” Internet addiction treatment “is notabout avoiding the internet as a whole, it’s more about a patient being able tocontrol their use of the internet like a normal person.”                                                                                                                                                                                             Thecomforts that we have achieved through modernization have brought about newpsychological disorders that would otherwise be unheard of. One of these newdisorders is compulsive gaming. This disorder can have drastic effects on theway someone develops psychologically.

  Anarticle on WebMD has stated that “children who play four to five hours per dayhave no time for socializing, doing homework, or playing sports, this takesaway from normal social development. You can get a 21-year-old with theemotional intelligence of a 12-year-old.” Spending a lot of time gaming doesn’tmean that you are addicted. Being addicted is when you are unable to controlthe urge to play video games. “Eighty percent of the world can play gamessafely,” According to the Center for On-Line Addiction, warning signs forvideo game addiction include:·        Playing for increasing amounts of time·        Thinking about gaming during other activities·        Gaming to escape from real-life problems,anxiety, or depression·        Lying to friends and family to conceal gamingVideo game addicts isolatethemselves from others and give up other activities to have more time for videogames.

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