The computers and processing chips and the

The advances made in the technological fields exceed our imagination.

Humans are not just adding what they learned from last year to what they might discover this year, rather, humans are multiplying their effort to come up with results far beyond five years of research in just a matter of a “one year” reveals. Mobile phones, the internet, computers and processing chips and the list goes on. But there’s one controversial topic that glooms over all those achievements, which is Learning in the digital age.

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There is much to cover about this topic but I’ll be covering the following important keynotes that I personally had an experience with:1. Cultural Sensitivity2. Reflexivity 3.

Gaming and Analyzing Gaming Culture4. Reflections on Being Digital1. Cultural Sensitivity:understanding elements of culture is a MUST for understanding people either from the same culture as you, or from a completely different one. in the example given by Dr. Denise Dennis about having personal biases that we can be either aware or unaware of, we can easily, wrongly, interpret something said by a fellow co-worker, friend…

he might be saying a positive comment or even showing respect, but not being able to translate what he said, how he said it, to a form that we can understand, blinded by our biases, anything can be interpreted in a wrong way. and the opposite is true, someone might be insulting us without us realizing because of social and cultural differences. Understanding cultural differences in a cross-cultural program like the one we signed up for, is extremely crucial for building an understanding relationship with our fellow students from abroad. As we saw in the last zoom session, almost everything is different when it comes to Lebanese culture and American culture, ranging from simple electricity problems and internet speeds to teaching methods and languages spoken. every student needs to be aware of this diversity. Once that is accomplished, it opens up many doors to a great learning experience in a program like ours.2. ReflexivityPeople in and out of a particular country can practice a variety of religious beliefs, speak different languages, have different local and regional customs, but also share common elements of culture.

They can differ dramatically from person to person. This can be true within and across the US and Lebanon as well as many other countries. I’m going to briefly talk about my first time studying with other students online. Our first encounter was successful. It takes a special kind of people to ruin meetings like these. People who try to be overly funny or stand out in the crowd of 20 people.

Nothing like that happened during the meeting however. Everyone was very understanding and very aware of the situations presented about Lebanon and the problems it faces with infrastructure and whatnot.If used properly, digital tools such as the webcam, microphone… are amazing tools to close off the distance gap between the students. It’s not particularly easier, but it has a learning curve.

Practice makes perfect. Asking people about their perspective IS A MUST when it comes to anthropology, which is in fact the study of humans. What good is anthropology without seeing all sides of any story? As we previously discussed, different backgrounds, cultures, religions all affect the decision-making skills of every person alive. Learning all these factors will definitely help the learning process3. Gaming and Analyzing Gaming CultureThere are a lot of interesting topics talked about regarding board games and online gaming in general. I want to talk specifically about the competitive play (online and board games wise).I personally think that it is because of the human’s competitive nature, that “games” in general are of interest. A Vsause video about why humans play games portray this perfectly saying that humans don’t need to play games or win to survive, then why do we do it? why do we play games? well, in my opinion, we play games to mainly have fun with others, connect with others (in real life during a board game session) or online.

We also play games to satisfy our competitive nature to be the best, but that’s just me. The gaming culture had a huge impact on our modern world for many reasons, the most important of which is: RECONNECTING people after they were separated by the advancements made in technology (phones, internet…) Anything that impacts the world, positively or negatively, is worth studying. researches made on this subject can and will help identify the pros and cons and the strengths and weakness that this particular subject hide.”In an age where a whole generation is taking its cultural cues and influences from games, this has vital importance even outside of the industry.

” Games are showing the newer generations, and the older ones for that matter, how equality can exist even in a virtual world such as a video game. This “awareness” is impacting everything in the gaming realm, from the way games are made, scripts are written, how the game is played… However, the accessibility challenges raise a question of fairness/equity.

Some in the gaming community have resisted the inclusion of more robust accessibility features because some people without disabilities may try to use them to gain an unfair advantage. It is true that the disabled minority is, a lot of times, left behind. The leading companies, however, are trying the best they can to combat these situations. it’s true that a blind or deaf person cannot play the game like a “normal” gamer can.

this isn’t the issue here. As the video mentioned, people with color blindness will have a very hard time distinguishing enemy from friends in-game. People with hearing loss (not 100%) also have a very hard time hearing gunshots and footsteps. These problems are all addressed however in the game video and audio settings where the player can toggle a “color blind” mode that can help by changing the color spectrum to the player’s color blindness settings (there are many colorblindness types).

same goes with the hearing loss, a lot of games include audio profiles that boost up the sounds of specific elements in-game, that do NOT distort the actual sound so that people with hearing loss can enjoy their time much like everyone else.This brings up the issue of: “is it fair for other players with no disabilities?” the answer to this question depends entirely on one thing: the game type. to put it simply: if the game is a competitive online game, where the players compete against other players in a ranked and very competitive environment, then no sadly. it is not fair to any player because there is no foolproof system that doesn’t allow nondisabled players from accessing the settings.On the other hand, offline games (or non-competitive games, where the player/s play against NPCs or BOTS) can totally take advantage of these settings.

I’ve been gaming competitively online since 2010. There is one challenge that gaming helped me overcome across those 8 years and it’s the language barrier. I was lucky enough to meet people from all over central and northern Europe and became close friends with them. they were nice enough to share their culture, customs and even teach me the languages they speak.I can’t actually say I’m fluent in all the European languages, (I also played on the American servers but I already knew English) but I can at least make out enough words for me to understand what other players are saying, IF they can’t speak English well.4. Reflections on Being DigitalJames Paul said: in World of Warcraft there has to be a team of different classes/heroes/champions playing on the same side towards the same goal. if there happens to be a team of 5 of the same heroes, they’d be dead instantly.

it cannot work. The same thing applies to Interior design (and it can apply to almost ALL fields of study). If there’s a team where every person in this team in charge of a number of tasks out of the many given, the work would be finished faster, easier, and more efficiently than if all the members of the team focused on just 1 task. the result would be phenomenal. If anyone was given a huge 200-page book about a game that is said to be fun and was ordered to read it and understand it all, those words will always remain words in the person’s head. it’s not until that person runs a simulation of that book, it’s not until that person actually plays the game that he realizes that those words mean something and they’re not just words written on paper. which brings us to Gee’s main point of integrating those “simulations” into everyday educational institutions.

to finally bring the “games” to the “manuals” handed out to the students, that would be revolutionary in the teaching fields. I came across a lot of different answers when it comes to the gaming subject. Many played the games I played and we actually became friends on gaming platforms like Steam. Almost everything is different yet we had so much in common. me coming from a Lebanese background and society and others coming from a whole different background, people almost think that we won’t have anything in common, which is in fact wrong. As with every human being alive, one cannot agree/disagree with everything.

we did, in fact, agree on a lot of things culture-wise, but on other topics, we agreed to disagree.


I'm Gerard!

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