Essay title: The Goal
CMMs that the SEI is currently involved in developing, expanding, or maintaining are • CMMI®(Capability Maturity Model Integration) • P-CMM (People Capability Maturity Model)• SA-CMM (Software Acquisition Capability Maturity Model)Legacy CMMs that have been incorporated into CMMI models, and therefore are no longer maintained are• Capability Maturity Model for Software (SW-CMM)• Systems Engineering Capability Maturity Model (SE-CMM)• Integrated Product Development Capability Maturity Model (IPD-CMM) SEI work that is very closely related to the development, support, and maintenance of CMMs includes • Publishing appraisal results – in the Maturity Profile• Working with standards organizations to help further the cause of for software process improvement • Improving and supporting CMM-based appraisals of organizationsThe SEI's goals in developing CMMs include • addressing software engineering and other disciplines that have an affect on software development and maintenance• providing integrated process improvement reference models• building broad community consensus• harmonizing with related standards• enabling efficient improvement across disciplines relevant to software development and maintenanceExtreme Programming and the Capability Maturity Model Ron Jeffries 01/01/2000A discussion on comp.software-eng asked what people thought of eXtreme Programming, suggesting that it might be approximately an SEI Level 1 process. In these pages, we'll look at the descriptions of the CMM levels and at some corresponding aspects of eXtreme Programming as practiced on the Chrysler C3 project. My assessment overall is that XP has some characteristics in common with the higher SEI levels, up to and including level 5. However, I would not assert that an XP team is a level 5 team. It takes a lot more documentation and "proving" going on in CMM than we recommend for XP.
XP is in some ways a "vertical" slice through the SEI levels 2 through 5.Comments are welcome via wiki, or email. In the following, sections in italics are quotations from The Capability Maturity Model, CMU/SEI, Paulk et al, Addison-Wesley, 1995, ISBN 0-201-54664-7. Level 1 Level 2 Level 3 Level 4 Level 5 SEI Level One At the Initial Level, the organization typically does not provide a stable environment for developing and maintaining software. Overcommitment is a characteristic of Level 1 organizations, and such organizations frequently have difficulty making commitments that the staff can meet with an orderly engineering process, resulting in a series of crises. During a crisis, projects typically abandon planned procedures, and refert to coding and testing.
Success depends on having an exceptional manager and a seasoned and effective software team. Success in Level 1 organizations depends on the competence and heroics of the people in the organization and cannot be repeated unless the same competent individuals are assigned to the next project. Thus, at Level 1, capability is a characteristic of the individuals, not of the organization. ExtremeProgramming specifically prescribes two levels of scheduling, which make up the PlanningGame.
These levels, called CommitmentSchedule and IterationPlan, are based on developers' own estimates for the production of the necessary software. The joint CommitmentSchedule process results in a comprehensive estimate of what will be produced, and when. The joint IterationPlan schedules a short interval, and results of each iteration feed back into the CommitmentSchedule.