Game-based learning has been proven to be a kind of learning method thatallows students to organize knowledge through the game content in the gameprocess and in turn elevate learning motivation 1. Compared to traditional education in which studentspassively receive knowledge. Game -based learning allows students to activelyparticipate in game activities 2, which not only strengthens but alsomaintains student learning motivation, making them willing to spend time onlearning 3. However, in view of the fact that it is not easy to design asystem that combines game elements and course content, Echeverria proposed thedesign method for course knowledge systems, combining game elements and courseknowledge. The fictional story of the story or the interaction with fictionalcharacters corresponds to suitable course content, in turn combining the courseand the game 4.
However, since traditional game-based learning tends to causetemporal and spatial constraints for students, in order to break through theseconstraints, so that students can conduct gamebased learning at any time andplace, this study uses Aki Järvinen’s theory of social network game designelements as the basis to create the game in Facebook 5. Other than using the2006 feature of Facebook that permits third party development of apps, at thesame time the development of social network games is relatively simpler thantraditional video games, as well as faster and cheaper. Facebook provides aplatform for students to learn as they socialize, and this is used to explorethe activity process of students in social network games, further usingquestionnaires to explore whether the design of social network games canattract students to conduct game-based learning. In order to understand thegaming intentions of students, this study also uses SPSS to conduct reliabilityand validity testing on questionnaire questions, in hopes ofunderstanding how social network gamesaffect the learning